Shape Tween: http://tv.adobe.com/#vi+f1590v1816
- Start with shape or drawing object.
- Select frame to be end of tween.
- F6 to create new keyframe that is copy of last keyframe.
- TWEEN: Right click on frames in between and select “Create Shape Tween”.
- MODIFY: Go to starting key frame and change shape of object.
Motion Tweens: http://tv.adobe.com/#vi+f1590v1815
- Have symbol to add motion tween to. Best if movie clip.
- Have empty frames between beginning and end within timeline.
- Right click on frame between beginning and end.
- TWEEN: Select Create Motion Tween.
- MODIFY: At frame where you want motion to occur. Click and drag/move/modify symbol.
Using Motion Editor: http://tv.adobe.com/#vi+f1590v1812
- Start with motion tween.
- Select tween in timeline.
- Window -> Motion Editor.
- Scrub values.
Working with Motion Presets: http://tv.adobe.com/#vi+f1590v1813
- Select tween.
- Right click -> Save as Motion Preset
- Window -> Motion Presets
- Apply to other movie clip symbol
- Shift click motion preset to have current keyframe be end position of motion
Animating Bones: http://tv.adobe.com/#vi+f1590v1811
- Start with movie clips.
- Use bone tool in toolbar clicking from hinge of one movie clip hinge to another movie clip hinge.
- Test how bone system hinges by clicking and dragging elements.
- Bone system elements go into the Armature layer. Can delete emptied out frames.
- F5 to add frames and extend timeline for both Armature and background.
- Move to any frame and move bone system by clicking and dragging while on Armature layer.