Posts Tagged ‘adobe’

Flash Basics Review c/o AdobeTV – AS3

Tuesday, July 14th, 2009

Building an application: http://tv.adobe.com/#vi+f1590v1809

Simple mouseclick linking to frame code:

boards.addEventListener(MouseEvent.CLICK, gotoBoards);
function gotoBoards(event:MouseEvent): void
{
Sound.Mixer.stopAll();
gotoAndPlay(1); //1 = frame number
}
Colin Moock’s Lost Action Script Weekend – Course 1 Introduction:

Flash Basics Review c/o AdobeTV – Tweens

Wednesday, July 8th, 2009

Shape Tween: http://tv.adobe.com/#vi+f1590v1816

  • Start with shape or drawing object.
  • Select frame to be end of tween.
  • F6 to create new keyframe that is copy of last keyframe.
  • TWEEN: Right click on frames in between and select “Create Shape Tween”.
  • MODIFY: Go to starting key frame and change shape of object.

Motion Tweens: http://tv.adobe.com/#vi+f1590v1815

  • Have symbol to add motion tween to. Best if movie clip.
  • Have empty frames between beginning and end within timeline.
  • Right click on frame between beginning and end.
  • TWEEN: Select Create Motion Tween.
  • MODIFY: At frame where you want motion to occur. Click and drag/move/modify symbol.

Using Motion Editor: http://tv.adobe.com/#vi+f1590v1812

  • Start with motion tween.
  • Select tween in timeline.
  • Window -> Motion Editor.
  • Scrub values.

Working with Motion Presets: http://tv.adobe.com/#vi+f1590v1813

  • Select tween.
  • Right click -> Save as Motion Preset
  • Window -> Motion Presets
  • Apply to other movie clip symbol
  • Shift click motion preset to have current keyframe be end position of motion

Animating Bones: http://tv.adobe.com/#vi+f1590v1811

  • Start with movie clips.
  • Use bone tool in toolbar clicking from hinge of one movie clip hinge to another movie clip hinge.
  • Test how bone system hinges by clicking and dragging elements.
  • Bone system elements go into the Armature layer. Can delete emptied out frames.
  • F5 to add frames and extend timeline for both Armature and background.
  • Move to any frame and move bone system by clicking and dragging while on Armature layer.